

I’ve also tried parenting everything to a small object and moving that object, but all that accomplishes is the first problem where all objects move at different rates and destroys everything. The free AZRI Rig is a simple animation rig for Maya 2018 and above, representative of video game projects aimed at retaining a high frame rate when working. I did find a way to move the model by selecting the first skeleton root below the primary skeleton root and then the IK handles and pole vectors, but the animation is destroyed when this happens.

For every 1 foot I move the skeleton, for example, the body will move 10 feet, and the IK handles will move 20, and so on. I’ve tried selecting every single item in the scene (model, skeleton, IK handles and pole vectors) and moving it manually, but everything moves at a different rate.

Not a walk cycle, I just need him to stand somewhere else while his upper body animates. I’m trying to move a character approximately five feet off to the side and keep his animations intact. Each character comes fully textured and rigged so you can use immediately in your creative projects. I searched through the archives here and everything people have mentioned to try so far hasnt worked for me.
